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UI/UX prototyping and wireframing

Work through the experience before the build.

Turn a product idea into flows and prototypes people can understand. Make the hard decisions while they are still inexpensive to change.

Overview

UI/UX prototyping makes a proposed product experience tangible before full development. Our team maps user journeys, creates wireframes and builds prototypes that help your team review decisions and test assumptions.

What we work on

  • Map the people, tasks and constraints behind the product.
  • Wireframe the important journeys and alternate states.
  • Develop a prototype and an implementation handoff.

What you receive

  • User flows
  • Wireframes and prototype
  • Design handoff

What shapes the cost?

Journey count, design fidelity, research or testing needs and the number of review rounds.

What shapes the timeline?

A focused flow can be planned independently of a full product. We agree on the questions the prototype must answer and the review milestones before design begins.

What to bring to the first conversation

The users and task you are designing for, existing research, product constraints and the decisions you need to test.

FAQ

Before we get started.

Can we start with a rough idea?

Yes. We can help define the problem, clarify the audience and narrow the first release before moving into detailed design.

Wireframe vs. prototype: what is the difference?

A wireframe describes a screen’s structure and content priorities. A prototype connects screens or interactions to demonstrate a flow. Neither is the finished application; each helps answer different design questions before implementation.

What do developers receive at handoff?

The agreed handoff can include screen designs, component states, interaction notes and responsive behaviour. Our team identifies unresolved decisions so developers can distinguish approved work from ideas still being tested.

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